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Article touts games for Science

January 8, 2013

Scientists are using video games to tap the collective intelligence of people around the world, while doctors and educators are turning to games to treat and teach.

folditGames for Science” is the feature story of the January 2013 issue of The Scientist Magazine. The article talks about three ways in which scientists are now using games: to solve research problems, to teach complex concepts, and to help patients overcome medical challenges. In the game Foldit (image at left) players solve protein structures by rearranging chains of amino acids. In EteRNA, they design RNA molecules. And “balance boards,” part of Nintendo’s Wii Fit system, are being used help stroke victims regain their balance. For a quick look at games featured in the article, see the slide show.

A tip o’ the hat to Kristin Lewis.

One Comment leave one →
  1. January 8, 2013 9:02 am

    Reblogged this on teachingandlearningatmsu and commented:
    There has been a growing interest in how teachers can leverage student’s engagement with games to enhance learning. This article summarizes some applications of games in the sciences. To go directly to the article in The Scientist Magazine, Games for Science, skip to here:

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