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Educational games – not parlor tricks

September 17, 2009

While attending the Games+Learning+Society Conference, Jim Coe blogged about playing the game Passage (for Mac, Windows, and iPod). It’s a simple game that simulates the span of life and the choices we make.  The point of the game is the experience, not the score. Coe feels educational gaming needs to move away from teaching basic facts toward providing ways for students to explore complex problems.

Read the full post at the Bionic Teaching blog.

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